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Interpreting TreasureDAO from first principles, what role will it play in Web3 games?
链捕手
特邀专栏作者
2022-02-17 02:43
This article is about 2535 words, reading the full article takes about 4 minutes
"The end state of TreasureDAO could be a believably neutral virtual world that dominates the economics of other games."

Compilation of the original text: Hu Tao, Chain Catcher

Original title: "6 points: A Thesis for TreasureDAO

Compilation of the original text: Hu Tao, Chain Catcher

TreasureDAOIt was originally a spin-off of Project Loot, which launched last August. As the community began to grow and layers of contributors began to form, TreasureDAO launched the Magic Token in September and began developing a roadmap for the future.

Think of TreasureDAO as using two mental models: First, as a decentralizedgame publishing platform, the Treasure ecosystem provides developers with the tools and resources to build, publish and monetize games in the Web 3.0 format. Second, as the underlying economic control layer for other games, they may outsource the heavy lifting of economic management to TreasureDAO.text

Let's think about TreasureDAO from first principles, and the role it plays in the future of Web3.0 games.

Some form of interoperability at the game level, fueled by token incentives, will inevitably emerge in the coming years, requiring a central coordinating body like TreasureDAO to make it happen.

  • The concept of digital convergence, where media assets and in-game tools are shared between development teams developing the same type of fictional world, has always been a key business goal, but has never been implemented in practice due to differences in the technology stacks used by different people. Take off game studios design games under the same "universe" and lack a unified drive to do so.

  • Since the Treasure ecosystem is built from the bottom up and formed around a single MAGIC token, developers built it with composability in mind, like Lego bricks in DeFi, with smart contracts stacked on top of each other.

  • Studios can leverage each other's work, such as internal tools for designing skins, NPC algorithms, or knowledge of another game.

  • Interoperability progresses from the code implementation layer to the game layer itself. This takes the form:

    narrative overlap

    Media and Rich Content Sharing

    Gameplay Similarities

    Asset utility transferability

  • It is worth noting that since the game layer is not written in code, composability cannot be guaranteed computationally, but is guaranteed by a central entity like TreasureDAO that drives this narrative forward

Fundamental to this interoperability is the need for a Web3.0-native game distributor dedicated to managing the game's economic layer, and Treasure fills that need.

  • Traditional game retailers like Microsoft Store/GOG get approx.30%of sales revenue, simply to host data on servers and provide a platform to connect games to players.

  • Small teams and indie developers need distribution deals most - over 55% of games published on Steam are indie titles. Web3.0 distributors may do the heavy lifting of managing the token economy and getting players into the crypto space

  • Under the management of TreasureDAO, game developers do not need to worry about capital outflows, excessive rent-seeking, exchange rate depreciation of transaction tokens, optimization of interest rate parameters, etc., and instead focus on world/community construction.

  • Several MAGIC-integrated games are already in development: Life (MMO), BattleFly (PVP), Peek-A-Boo! (Warship game with its own token).

  • This capture puts TreasureDAO in a leading position as a Web3.0 game storefront akin to Steam or Nintendo.

TreasureDAO will not gamify finance, but the game of finance itself, a unique premise.

  • While there are some games that gamify the process of interacting with DeFi (see DeFiland) or governance and contribution (i.e. performing tasks in the game or voting to advance), no game has yet properly gamified the distribution of liquidity and yield itself. Treasure's main game, Bridgeworld, is essentially designed to have participants or groups of participants (guilds) fight to "win" MAGIC's protocol release.

  • This is different from rewarding people with rewards for completing daily quests in a PvE environment or winning in-game items in a PvP environment. In Treasure, the battle for control of the release of MAGIC, like the protocol for the release of Curve, is the game itself.

  • suggestionsuggestionUse liquidity as an input to affect game weather or game time, and use liquidity as a means of space exploration (LP tokens unlock maps).

  • The concept proved attractive, with over 23,000 Discord members and at least seven guilds actively developing on TreasureDAO.

Community-driven game development is a critical flywheel for growth, and TreasureDAO can capitalize on this better than any other project.

  • Working with the community, game designers can iterate continuously to find something interesting, engaging, or appealing to the community at a lower cost of release.

  • This is clearly reflected in TreasureDAO's recent update, which changed the visuals of Genesis Legions (the rarest item in the game, which can no longer be minted). Many complained they preferred the earlier visuals, and the base price was dropped from around $14,000 to $11,500. The team struggled to switch visuals over the course of a few days. The Genesis Legion floor is now 19000 MAGIC.

  • This positive feedback loop can only be leveraged when there is a central coordination team driving the project forward. In contrast, the Loot project lacks a central vision, token, and leadership that unifies community members. likeRingsSuch interesting projects, but most of them are fragmented and going in different directions.

  • The difference in development speed and player growth is stark: Treasure launched shortly after Loot, and 10 games have already been built on the Treasure ecosystem. So far, Loot's development activities have been limited to JPEG derivatives and visualizations. There are currently no real-time missions (i.e. games).

TreasureDAO owns/develops a suite of NFT/DeFi products and services, ensuring they can pivot quickly to alternative business directions.

  • Treasure's marketplace traded around $110 million around January, up from $79.2 million on OpenSea Polygon.

  • At TreasureDAO's 2.5% interest rate, this equates to $33 million in annual revenue, which is a conservative estimate.

  • The Treasure team is preparing to launch Trove in a few weeks, a universal marketplace where NFTs are paired in ETH instead of MAGIC. With a sufficiently strong brand and mind capture in the NFT community, Treasure is unlikely to become Arbitrum's dominant market, and this growth should be priced in.

  • With proper capital management, Treasure could be well placed to grow a venture capital financing arm or as a SPAC to acquire other games and their in-game assets.

The end state of TreasureDAO could be a believably neutral virtual world that dominates the economies of other games. In a sense, it becomes the "god layer" for games built on it, determining weather conditions, allocating resources to players (drops), and the strength of enemies and their attacks through a combination of hard-coded algorithms or community input. pseudo-randomness.

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